A profitable start after the rebuild
CAVE Interactive CO., LTD. (TSE: 3760), the Tokyo-based developer of smartphone games and arcade-style shooters, reported consolidated results for the first quarter of FY5/2027, the three months from June 1 to August 31, 2026, on October 14, 2026 under Japanese GAAP. Net sales rose 2.3% to ¥2,687 million, EBITDA was ¥586 million against a loss of ¥509 million and operating profit was ¥555 million against a ¥565 million loss. Non-operating income lifted ordinary profit to ¥908 million, from a ¥393 million loss, and net profit attributable to owners of the parent was ¥659 million, or ¥106.87 per share.
The company said it completed the rebuild of its business portfolio last year and is now stabilizing income from existing titles, maximizing the value of its IP and using AI to work more efficiently. Touhou Gensou Eclipse sold steadily around its 2.5th anniversary while character production costs were cut, and Gothic wa Mahou Otome, now in its 12th year, ran seasonal events and a fan meeting. The first title in its Refine Project, Shin'yaku DoDonPachi Daifukkatsu, a reworked 2008 shooter with new stages and a ten-player online mode, was released worldwide on Steam on August 27, 2026.
Segments
The games segment grew sales 2.6% to ¥2,443 million and swung to a segment profit of ¥523 million from a ¥552 million loss. The video-streaming segment, run by subsidiary Success Plus, saw sales slip 1.2% to ¥243 million and turned a profit of ¥32 million against a ¥12 million loss.
Balance sheet and outlook
Total assets fell 3.8% to ¥9,046 million, including ¥5,589 million of cash and deposits, while net assets rose 17.6% to ¥4,287 million and the equity ratio climbed to 35.5% from 27.3%. The company plans no dividend. Its full-year forecast is unchanged: net sales of ¥10,500 million (−12.5%), operating profit of ¥1,450 million, ordinary profit of ¥1,550 million and net profit of ¥1,200 million.
| Metric | Q1 FY5/2027 | Q1 FY5/2026 | Change |
|---|---|---|---|
| Net sales (¥ million) | 2,687 | 2,627 | +2.3% |
| EBITDA (¥ million) | 586 | −509 | loss to profit |
| Operating profit (¥ million) | 555 | −565 | loss to profit |
| Ordinary profit (¥ million) | 908 | −393 | loss to profit |
| Net profit attrib. to owners of parent (¥ million) | 659 | −285 | loss to profit |
| EPS (¥) | 106.87 | −47.30 | loss to profit |
| Games — revenue (¥ million) | 2,443 | 2,380 | +2.6% |
| Games — segment profit (¥ million) | 523 | −552 | loss to profit |
| Video streaming — revenue (¥ million) | 243 | 246 | −1.2% |
| Video streaming — segment profit (¥ million) | 32 | −12 | loss to profit |
| Total assets (¥ million) | 9,046 | 9,407 | −3.8% |
| Net assets (¥ million) | 4,287 | 3,644 | +17.6% |
| Equity ratio | 35.5% | 27.3% | +8.2 pt |
| FY5/2027 guidance — revenue (¥ million) | 10,500 | — | −12.5% |
| FY5/2027 guidance — operating profit (¥ million) | 1,450 | — | n.m. |
| FY5/2027 guidance — ordinary profit (¥ million) | 1,550 | — | n.m. |
| FY5/2027 guidance — net profit (¥ million) | 1,200 | — | n.m. |
JapanStockPulse provides informational content only and does not constitute investment advice. Figures are taken from the company's published earnings short report and may be subject to subsequent revision.