Catalog strength and a record half
KOEI TECMO HOLDINGS CO., LTD. (TSE: 3635) reported consolidated results for the first half of FY3/2027, April 1 to September 30, 2026, on October 26, 2026 under Japanese GAAP. It released three packaged games in the second quarter, and strong sales of the large titles launched last year and of older titles lifted net sales 19.4% to ¥37,327 million and operating profit 47.4% to ¥11,743 million. Non-operating income from managing its financial assets, which the company says came in above plan, took ordinary profit 43.4% higher to ¥25,523 million, and net profit attributable to owners of the parent rose 38.1% to ¥18,596 million, or ¥55.66 per share; both ordinary and net profit were first-half records.
Entertainment carries the group
The entertainment segment grew sales 20.0% to ¥34,209 million and segment profit 48.0% to ¥11,467 million. Pokémon Pokopia, which Koei Tecmo Games co-planned and developed with The Pokémon Company and Game Freak and which launched in March, passed 5 million units worldwide in about four months and won the Grand Award at the Japan Game Awards 2026. The Team NINJA brand released the first downloadable content for Nioh 3, and the Wo Long: Fallen Dynasty series passed 8 million players worldwide after a Nintendo Switch 2 edition launched in September; Wo Long 2: Wings of Ember is due on March 4, 2027. Smartphone strategy titles continued to contribute. The amusement segment grew sales 6.6% to ¥2,446 million on solid sales at existing arcades, with profit flat at ¥386 million; real estate, centred on the KT Zepp Yokohama live venue, earned ¥160 million, and a venture-capital fund's upfront costs left the other segment ¥270 million in the red.
Balance sheet, forecast and dividend
Total assets rose 15.0% to ¥360,762 million, mainly on ¥40,580 million more short-term securities and ¥25,984 million more investment securities, while cash and deposits fell by ¥14,957 million; liabilities grew with higher accounts payable and ¥10,000 million of short-term borrowings, and the equity ratio slipped to 80.2% from 86.7%. The company revised the full-year forecast it published on April 27: it now expects FY3/2027 net sales of ¥91,000 million (+2.9%), operating profit of ¥34,000 million (−8.5%), ordinary profit of ¥51,000 million (−10.5%) and net profit of ¥37,000 million (−13.6%). The year-end dividend forecast was revised to ¥56, against ¥66 for FY3/2026. No interim dividend is paid.
| Metric | H1 FY3/2027 | H1 FY3/2026 | Change |
|---|---|---|---|
| Net sales (¥ million) | 37,327 | 31,268 | +19.4% |
| Operating profit (¥ million) | 11,743 | 7,964 | +47.4% |
| Ordinary profit (¥ million) | 25,523 | 17,795 | +43.4% |
| Net profit attrib. to owners of parent (¥ million) | 18,596 | 13,465 | +38.1% |
| EPS (¥) | 55.66 | 42.61 | +30.6% |
| Entertainment — revenue (¥ million) | 34,209 | 28,503 | +20.0% |
| Entertainment — segment profit (¥ million) | 11,467 | 7,747 | +48.0% |
| Amusement — revenue (¥ million) | 2,446 | 2,294 | +6.6% |
| Amusement — segment profit (¥ million) | 386 | 384 | +0.5% |
| Total assets (¥ million) | 360,762 | 313,662 | +15.0% |
| Net assets (¥ million) | 290,017 | 272,536 | +6.4% |
| Equity ratio | 80.2% | 86.7% | −6.5 pt |
| FY3/2027 guidance — revenue (¥ million) | 91,000 | — | +2.9% |
| FY3/2027 guidance — operating profit (¥ million) | 34,000 | — | −8.5% |
| FY3/2027 guidance — ordinary profit (¥ million) | 51,000 | — | −10.5% |
| FY3/2027 guidance — net profit (¥ million) | 37,000 | — | −13.6% |
| Annual dividend per share (¥) | 56.00 | 66.00 | −15.2% |
JapanStockPulse provides informational content only and does not constitute investment advice. Figures are taken from the company's published earnings short report and may be subject to subsequent revision.